Javascript spikeball
Few days ago I was speaking with mrdoob about 3d engines and he showed me one of the projects he's working on: three.js it's a javascript framework to be able to use the browser canvas to paint 3D stuff :)
Its sounded funny: 3D... optimization... it's looks "just" like other demoscene plataform.
So I'm trying to help to improve it and while getting use of the js syntax and so on, here you have a little test I've made (just click on it):
Btw, the effect is based on the code of one of our Stravaganza productions: This way (64kb version also available here)
6 comments
Love it! Will there be a this_way.js? ;-)
wow, 62 fps :)
This is nice, beautifully fluid... still amazed too by 62fps, getting real excited about three.js, gotta make some time to start playing with it... go doob!
Hi, I think the demo isn't working now. I think there's a problem with linking the stats.js file directly from mr doob's repo which has moved.
Thank you Nicolas, It was a typo with /stats.js instead of /Stats.js (Thanks mrdoob :*)
Now it should work again :)
\:D/